Hurry Up! is an obstacle-racing game developed in 21 hours spread over 3 days for the 5th edition of the No Crunch Game Jam.
The project was made by a team of 6, where I worked as the lead gameplay programmer. I also mentored a beginner programmer teammate in using the Godot engine.
In Hurry Up! the goal is to grow a plant across three floors of a house to reach the photosynthesis party on the roof. The player controls the direction and thickness of the plant while dealing with gravity.
Available for download on itch.io.
Procedural Generation tool in Godot
Prototype of procedural generation tools in the Godot engine made over a weekend. I focused on the implementation of a power/phones lines and barbed wire fences generators.
Grid Deformation plugin for Godot
A plugin that adds deformation grids, also known as Free form deform, to the Godot engine.
This plugin is currently under development.
Bulles de Nerfs
Bulles de Nerfs is an alternative-controller game developed in 48 hours for the Global Game Jam 2025.
The project was made by a team of six, where I worked as the sole programmer. Our team won the award for best gameplay.
In Bulles de Nerfs the player mixes the protagonist's emotions using a control panel to trigger dialogue bubbles that fit the story's situations.
Gameplay clips are available on YouTube.
Monte Carlo Path Tracer
A GPU implementation of a Monte Carlo ray-tracer. Includes a material system with metallicity, roughness, and transparency. The two images below were rendered at 1000 spp.
Engramme
Engramme is a puzzle game developed in 21 hours over 3 days for the 4th edition of the No Crunch Game Jam.
The project was made by a team of 6, where I mainly worked as a programmer.
In Engramme the player rebuilds the memories of a patient with Alzheimer's by reconstructing their neural network through logical word connections.
The game can be played directly in a web browser on itch.io.
Morphist
Morphist is a tool prototype tool for morphing between arbitrary 3D models.
Developed in C++ using the PMP library, it relies on signed distance field interpolation, enabling morphing between objects with different topologies.
This project was made in a team of two. I implemented the signed distance field system and optimized performance using acceleration structures.
Finding The Mole Club
Finding The Mole Club is an adventure game developed in 10 days for the 45th edition of the Godot Wild Jam, with the theme Underground.
The project was made by a team of 4, where I worked as the sole programmer and also served as team lead.
In Finding The Mole Club the player takes on the role of a young man exploring the subway in search of a rumored underground mole-fighting club.
The game can be played directly in a web browser on itch.io.
Circuit Flip
Circuit Flip is a fast-paced arcade prototype solo-developed in 10 days for the 21st edition of the Godot Wild Jam.
The goal of the game is to connect all parts of a circuit as quickly as possible. Available for download on itch.io.
Pack in Rush
Pack in Rush is an arcade prototype solo-developed in 10 days for the 16th edition of the Godot Wild Jam.
The player takes on the role of a Christmas elf tasked with wrapping presents according to given instructions.
Available on itch.io.
Cybermotel.blend
An animated loop created using Blender for a 3D animation course.
Mountains.blend
A mountain range scene created for a 3D graphics course. The entire scene was generated procedurally in Blender using a Python script.